Artifacts and Hearthstones

Artifacts

Ashen Fields and Moonlit Lake

(Black jade paired daiklaives)
Tags: Artifact, Balanced, Chopping, Melee, Paired
Accuracy: +2; Damage: +2; Defense: +2; Overwhelming: 2

Evocations

Illusion-Slicing Blade

While wielding Ashen Fields, the bearer may spend a mote and make an attack at short range with Attribute+Presence vs. the target’s Resolve. Success cuts away illusions and mundane disguises. This does not work against Resplendent Destinies or shapeshifting.

Illusion-Denying Shield (Upgrade, Wyld-Withstanding Parry and wielding Moonlit Lake): While wielding both weapons in the pair, the bearer may commit a mote to reflexively use Illusion-Slicing Blade against any illusions or mundane disguises

Wyld-Withstanding Parry 

While wielding Moonlit Lake, the bearer may commit a mote and everything within close range is immune to environmental effects due to the reality twisting of the Wyld. Against Fair Folk, the bearer may add the Defense value of the weapon to resist their Charms.

Wyld-Slaying Stance (Upgrade, Illusion Denying Shield and wielding Ashen Fields): While wielding both weapons in the pair, the bearer may spend a mote on step 3 to inflict aggravated damage to any creatures of the Wyld.

Notes

There aren’t any paired artifact weapons shown in any of the Exalted: Essence, and very few in 3e, so I had to make up a bit of stuff. Normally a secondary artifact only has 1-2 Evocations, and the usual model for the paired weapons in 3e has multiple Evocations for each weapon individually and then some combined Evocations. I opted to use Essence‘s upgrade system, where basically if you have the charms for both weapons and are wielding them, you gain access to

The names of the weapons were chosen by Kelsey, and are intended to evoke “smoke and mirrors.”

Black Wyrm’s Bay

(Black Jade Longfang, Artifact Secondary)
Medium Melee Weapon
Tags: Artifact, Melee, Disarming, Piercing, Thrown, (Smashing)
Accuracy: +2; Damage: +2; Defense: +2; Overwhelming: 2

Black Wyrm’s Bay has its own anima banner. As the Exalt’s anima grows, so too does that of the trident. As the weapon’s anima intensifies, the black jade itself begins to expand, crack, and spray sea water.

When the wielder is anima at 3+, Sea’s Verdict gains the Smashing tag as the spraying water becomes like a fire hose. At 10 anima, the Power cost of knockback and knockdown gambits is reduced by 1 more.

If the wielder calls the trident forth from a large body of open water, its wielder’s anima immediately increases by 3.

Water Aura: She can use her anima to pay the cost of her own Charms as long as she is wielding the trident.

Evocations

Hull-Breaking Tsunami Swipe

When attacking while at Active anima, the wielder unleashes a crashing wave, reflexively targeting an object up to short range away. This can be either a feat of strength to destroy an object or a disarm gambit if the object is held by an opponent. This can reduce cover or disarm the opponent before the attack is resolved.

Resonant: Add their Essence in bonus dice to the attack or Physique pool.

Awaken the Tide
Prerequisite: Hull-Breaking Tsunami Swipe

Water swirls around the wielder, threatening to drag at enemies. While at Active anima, the area around the wielder is treated as difficult terrain. At Iconic anima, the weilder can perform a grapple attack against all enemies within short range.

Notes

This is slightly reskinned version of Sea’s Verdict from Dragon-Blooded: What Fire Has Wrought (p. 325), converted to Essence rules.

Prisoner’s Final Spite

(Orichalcum meteor hammer and shattered crystal blade rope dart)
Medium Melee Weapon
Tags: Flexible, Piercing (when using Rope Dart), Smashing (when using Meteor Hammer), Thrown (Short), Two-Handed
Accuracy: +2; Damage: +3; Defense: +2; Overwhelming: 2

On one end is a orichalcum spheres, tarnished from prolonged exposure to Malfeas. The other end is a crystal shard from She Who Lives in Her Name, a remnant of the spheres she shattered on imprisonment.

Targets hit with the crystal blade are afflicted with Virtue Poison (Exalted Essence, p. 321).

Evocations

Principle-Invoking Snare: Commit 1 mote for the scene. The artifact burns with white flames, which the wielder is immune to. This adds 1 bonus success to damage rolls while active. When using the ensnare gambit, it functions as environmental damage (difficulty 3, 1 damage/round).

Notes

There’s not a lot of Infernal-oriented artifacts in either Exalted: Third Edition or Exalted: Essence. Also, the specific weapon the player wanted wasn’t really covered in the Essence rules. The base weapon is adapted from Sidereals: Charting Fate’s Course (p. 318). The crystal blade, Virtue Poison, and the evocations created, are all loosely inspired by content from Manual of Exalted Power: Infernals.

Pink Blossom Parasol

(Starmetal Razor Parosol)
Medium Melee Weapon
Tags: Melee, Concealable, Disarming, Shield
Accuracy: +2; Damage: +2; Defense: +2; Overwhelming: 2

Evocations

Notes

Hearthstones

Caryatid Orb (Earth Hearthstone)